Devlog Day 2


Art

Today, we decided to start making our player character from different directions as well as the other gameplay elements that would exist in the world and make out the puzzles. We also made a black silhouette of a man with a phone that would resemble the mystery man that calls our player when he dies.  

Writing

After creating some art, one of us started writing the dialogue for the mystery man, that would fit the levels that we made the day before. These dialogues would give the player tips as to what to do in a certain level. Nothing fancy, and we hurried up moving forward.  

Programming

The first thing we had to do was implement the character movement sprites, and the death triggers that would be all over the map. While one of us worked on that, the other would work on the dialoguesystem. It took some time learning how to correctly use the Canvas, the animated dialogue box, and also come up with a system that would display the correct messages at the right time. This also introduced us to the Singleton Pattern, and this is definitely something that we will use moving forward.  

Music

Later in the day while one of us was working on the code, the other would start creating the music for our game. We wanted it to be subtle, but still create an atmosphere. We created the music using LMMS and this was a first for us. It was challenging, but also super fun!
We used ChordChord to create a nice set of chords for us, that would be the base for the music. The rest just kind of happened over time. 

When it was done, we also put it into Unity, quickly learning that we should make use of the DontDestroyOnLoad method, in order to make the music continue through the levels.  

The end of day 2  

Generally we were feeling good about our project. We were hopeful of being able to finish what we had in mind when we designed our game. But we were also anxious about implementing the Dialogue system, as we know these kind of things tend to go wrong in several ways. But so far so good.

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